Carry the Fire would be a game mode in which each team would have a base with a K-Tag phone running the Carry the Fire app. Essentially, you have to spawn at your base, get to the enemy base, set your gun “On fire” using their base’s phone, and get back to your base to win. To set your gun “On fire”, the phone app would be emitting a Bluetooth signal that, when it got to a certain strength (configured before the game) it sets your gun “On fire”. While “On fire” you cannot shoot. You must depend on teammates to defend you and get you safely back to your base. If you get back to your base, your teams phone senses the Bluetooth signal being emitted by your gun, indicating that you are “On fire” and it automatically ends the game. If you are killed while “On fire” you must stand still for fifteen seconds, during which, if a teammate is close by, they can receive the Fire via a Bluetooth signal. (Multiple people can be “On fire” at the same time)
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I really like this idea, @Mike_Wins.
Am I right to assume we would want some UX (sounds or LEDs or both) to indicate this fifteen seconds of “the fire is going out”? Also, should the time be configurable?
Yes, we would probably use lights to indicate who is on fire. Maybe we could do alternating pulses of the color team you are on and white.